Do you have any cg idols that you look up took?
BM: There is Ronnie Olsthoorn (Skyraider3d), great aviation artist, Platinum Studio in Brazil do phenomenal work and their finishing and look is the best I've seen, Andrew Jackson is a great product guy and I love his work. Gang Wang (Songbird) is also a great plane guy, there are probably a dozen more I can't even name just recognize their work. I actually mostly prefer more traditional illustrators such as Tim White, Chris Foss, Jim Burns and Syd Mead probably because the level or design and creativity was extremely high in those guys.
I find that a lot of artists, cg and non cg artist, never had
a thought about contracts. Some end up doing a ton of work and not being paid for whatever the reason.
Now this may sound like a bit of a no brainier, for a professional such as yourself, but do you work
by contracts? How important are they for artists?
BM: The whole business end of things is always difficult for artist and I also find it hard to deal with sometimes. I have a client base and I trust them to pay me and act professionally. I do have contracts and I always get a signature or in the case of a new client a deposit up front before I start. Working through an agent certainly takes some of this pressure off as they are good at deal with that side of things.
An artist should take the business of art very seriously and that means being tough and learning the proper practices for a professional. We are one of the lucky few that really are passionate about what we do but that should not be sufficient. This is a job after all and it is how I feed my family so it is important to think of it that way. |
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What is something that you've learned in your career that you wished you would have known early that would have helped a lot?
BM: Oh yeah.... Like I said above, this is not a hobby... it's a career. Also don't be too trusting.
Imagine a young little boy or girl cruising the web and happens to stumble upon your portfolio and says “I want to do that for a career”. What things should they do start in the path?
BM: Initially to concentrate on building basics skills in traditional art and design and seeking a proper balanced education. It is good to have a long term goal to work in this field but focusing too early is not a good idea. It may seem like a drag if you are sure of what you want but apart from keeping your options open any artist and especially designer benefits from a broad education.
What is your dream project or what kinds of projects do you like doing the most?
BM: I love transport themes and just need to do some trains and boats to more or less cover all the bases. I would like to do more character work though. That is definitely the goal for this year.
Finally what tips do you have for beginners to the wonderful world of 3d?
BM: As with anything worth while it takes hard work to improve but there is great satisfaction in achieving your goals.
Thank you for the interview Branden.
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